(*) ply2vrmesh: added -info option to ply2vrmesh to print information about. (*) Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs (*) Distributed rendering: option to specify a maximum number of render slaves (*) V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT (*) V-Ray RT: support for 32-bit ActiveShade buffer (*) V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade (*) V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps) (*) V-Ray RT GPU: limited support for the Falloff map (*) V-Ray RT GPU: support for textured area and mesh lights (*) V-Ray RT GPU: support for simple skylight portals (*) V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights (*) V-Ray RT GPU: rendering of VRayProxy objects (*) V-Ray RT GPU: initial support for VRayBlendMtl materials (*) MetaSL support in VRayGLSLMtl and VRayGLSLTex (*) V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window (*) MaxScript functions for access to the V-Ray VFB contents (*) VRayPTex texture provides support for PTex files (*) VRayHairInfoTex texture for additional hair shading effects (*) VRayOrnatrixMod modifier for direct rendering of Ornatrix hair (*) VRayHairMtl specifically for fur and hair rendering V-Ray 2.20.01 is now available for download from our site at Here is the changelog since the previous release is as follows: Note: The recent versions of the nVidia drivers will take about 4.5 GB of RAM to compile the GPU code. I had to upload a small patch today (Monday) to fix V-Ray RT GPU performance and a specific issue with VRayHairInfoTex you will recognize it by the V-Ray RT version - 2.20.02
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